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EN_01250188_0696
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Living in space requires more than just the astronauts' bodies to adapt. The absence of a traditional up or down causes their brains to think in new ways and cope with the 3D world of weightlessness. Even trivial tasks on Earth like grasping an object can be difficult. Understanding how astronaut brains cope is an important part of human spaceflight research. The sensations of floating for months on end is something our brains never had to deal with until last century and seeing how they adapt offers interesting clues to their workings. Virtual reality headsets offer a way to present specific scenarios for testing to understand how an astronaut brain adapts to its new environment - so France's CNES space agency has sent one to the International Space Station. ESA astronaut Thomas Pesquet will be the first to use the new-generation virtual reality gear, for the Grasp first experiment. Grasp will see Thomas reaching for virtual objects so researchers can understand how important gravity is compared to the other senses. The focus is on how a brain combines the perception of its body with visual information to coordinate hand movement. Researchers suspect that, on Earth, the brain uses the sensations caused by gravity as a reference. When reaching for an object, for example, the brain will calculate how far your hand is by using visual clues as well as how much your shoulder muscles need to counteract the downward force of gravity and keep your arm straight. Running tasks in space on a Perspectives headset allows researchers to fine-tune the parameters and eliminate other factors that would influence the results. Grasp will see astronauts repeat three tasks using a remote and their hands to compare results in a simplified world without distraction. To stop the astronauts from floating away and bumping into things, they are strapped down. This picture shows the straps extending behind the operator while he holds the trackball in his right hand. Thomas will se
Minimum price 50PLN WORLDWIDE RIGHTS AVAILABLE. End users shall not licence, sell, transmit, or otherwise distribute any photographs represented by eyevine, to any third party.
arch25
2016-08-16
ESA / eyevine/EAST NEWS
Eyevine
ESA / eyevine
EV_Spider_senses
1,04MB
31cm x 22cm by 300dpi
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